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3 Pokemon Titles That Didn't Get the Adoration They Deserved

Following a glimpse of global harmony thanks to Pokémon Go, it's undeniable that the creature-catching franchise is about as mainstream video games in existence. The iconic Pikachu is just as identifiable as Mickey Mouse, perhaps even more. The ongoing pandemonium surrounding trading card values guarantees almost daily Pokémon news stories. It would be hard-pressed to find a pocket monster game that failed to move at least a couple million units. Remarkably, unofficial Pokémon games achieve popularity every year.

However in spite of that ubiquity and fame, some Pokémon games that remain underappreciated. These represent games that failed to receive their fair shake, or were overshadowed by the hype of the mainline series. They're Pokémon games released on doomed consoles or online offerings, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have blossomed if they ever got sequels or modern remakes. Considering these factors, this list will not be yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?

Pokemon Ranch: The Relaxed Forerunner

Too many Pokémon games emphasize the battling element of the series, and far too few of them focus on the everyday realities that would come with owning a companion. Sure, there are minor mechanics like these in modern games—players may pet, and feed your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a storage system to hold monsters from different games. Reviews from its release said Ranch was a poor if not outright hideous game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

True to its title, the game is set on a farm where your personal Miis—get this—just relax with your pals. The interactions with Pokémon were simple, and a lot of the appeal was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life sim.

Ranch was released long before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the proliferation of idle games, and the video playthrough popularization of viewing games you aren't playing. Many never understood that Ranch's concept to observe your critters as much as you play with them didn't mask a shallow core. In truth, Ranch's attention to detail was so extraordinary, there's a Twitch stream dedicated to broadcasting the game continuously. The streamer who runs the channel states that, after nearly two decades of playing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.

Pokemon Duel: The Strategic Board Game Lost

Did you know that Pokémon once had an official tabletop game with action figures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new pieces.

These poor design choices obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and content in general," another commenter wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's predatory business model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual board structure made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a intimidating visual mess.

Pokémon: Magikarp Jump: The Silly Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.

This was most apparent than in Jump's brutal random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when 2026 GOTY season rolls around.


Given numerous mainline entries and derivative titles, chances are that I omitted that one Pokémon game you absolutely adore but argue that too few people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball fondly despite argu

About the author

David Brown

Elena Vance is a professional content strategist and writer with over 10 years of experience in digital marketing and creative writing.

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